# How to improve at Valorant in 2026 with Rawzu's satisfying Phoenix clips

Valorant guide for 2026: how Rawzu's satisfying Phoenix clips, 400 DPI 0.625 sens and 1440x1080 stretched res help you improve aim, movement and duelist timing.

Source: https://cyxvh.top/how-to-improve/ · based on the channel [Rawzu](https://www.youtube.com/channel/UCxFYJYPdSCrVSWvwaGnvP1Q) · Video: [20 Minutes of Satisfying Valorant Clips](https://www.youtube.com/watch?v=mfBoy9PyqR8) · 2026-10-15

![How to improve at Valorant in 2026 with Rawzu's satisfying Phoenix clips](https://cyxvh.top/how-to-improve/how-to-improve.webp)

## Key takeaways

- Rawzu plays Phoenix, an offensive duelist whose Blaze wall blocks vision and deals damage while Curveball blinds enemies even behind corners.
- His listed setup: 400 DPI with 0.625 in-game sensitivity, 1440x1080 stretched resolution, crosshair 1-6-2-2.
- Hardware in the description: Lamzu Maya X mouse, Zowie H-SR-SE 2 Blue mousepad, Zowie XL2566K 360Hz monitor.
- The 20-minute clip compilation "20 Minutes of Satisfying Valorant Clips" was published on 18 January 2025 and covers maps such as Lotus and Icebox.
- Viewers repeatedly point to movement speed, one-taps and the Vandal-plus-abilities economy on round two as the standout moments.

Valorant is a 5v5 tactical shooter where aim, movement and utility timing decide rounds, and the fastest way to see those three skills combined is watching a high-level duelist play Phoenix. Rawzu's compilation "20 Minutes of Satisfying Valorant Clips" collects exactly that: aggressive entries, one-taps and movement-heavy duels, backed by daily live streams on [Kick](https://kick.com/rawzu). The clips are not a tutorial, but they work as a practical reference for crosshair placement, ability usage and economy decisions you can copy into your own ranked games in 2026.

## What Phoenix does in Valorant and why Rawzu picks him

Phoenix is an offensive VALORANT agent who specializes in hunting down enemies while crippling their ability to fire back. His kit is built around two ideas: taking space fast and surviving the trade.

1. **Blaze** creates a wall that blocks vision and deals damage to anyone standing in it, letting Phoenix cross open areas that would otherwise be covered by snipers or Operators.
2. **Curveball** is a flash that curves around geometry, so it blinds enemies even when they are hiding behind corners or inside tight chokes.
3. **Hot Hands** is a molotov-style fireball that damages and heals Phoenix when he stands in his own flame, which makes him durable during extended fights.
4. **Run it Back** is his ultimate: it marks his position, and if he dies while it is active he respawns at the mark with full health.

Because of that combination, Phoenix is a very durable duelist, and players who like to play aggressively will really enjoy this agent's gameplay. In the clips, that aggression shows up as constant forward pressure: wall first, flash second, then a dry peek into the space he just created.

## Rawzu's settings, crosshair and stretched resolution explained

The description of the video lists the full setup, and it is worth reading carefully because every value is deliberate. Rawzu runs 400 DPI with an in-game sensitivity of 0.625, which works out to a very low effective sensitivity of roughly 250 eDPI — a range that rewards large arm movements and punishes sloppy crosshair placement.

- Resolution: 1440x1080 stretched, a 4:3 format that widens enemy models on screen and makes heads look bigger.
- Crosshair: 1-6-2-2, meaning a thin, static, tightly spaced reticle with no outlines.
- Mouse: Lamzu Maya X.
- Mousepad: Zowie H-SR-SE 2 Blue.
- Monitor: Zowie XL2566K at 360Hz.

A stretched resolution does not improve your aim by itself — it changes how targets are rendered, giving you wider hitboxes to track visually. The 360Hz monitor matters for the same reason: at the level shown in these clips, reaction time is measured in frames, and a 360Hz panel reduces the delay between an enemy appearing and you seeing them.

## How to read the clips like a training session

Watching a compilation passively produces nothing; the value comes from pausing on specific moments and asking what decision preceded the kill. The audience comments on this video repeatedly praise movement speed and one-taps, which are exactly the two things you can practice deliberately.

1. **Track the entry pattern.** Phoenix almost never peeks without a wall or a flash already in play. Note where the Blaze is placed relative to the site entrance, then try the same geometry in a custom game.
2. **Watch the counter-strafe.** Fast movement in the clips is not random strafing — it is a stop-and-shoot rhythm: move, tap the opposite key to kill momentum, then fire.
3. **Study the economy.** One popular comment highlights a round-two buy with a Vandal, full abilities and full shields. That is a deliberate choice: winning pistol round and converting into a rifle plus utility is how you protect a lead instead of losing it to an eco.
4. **Note the team communication.** Several viewers single out how supportive the teammates sound. Duelists who entry alone die alone; the clips work because someone is trading them.

## Common viewer questions about improving at Valorant

Many of the top comments on the compilation are not praise but honest confusion, and they map onto questions almost every player has. A viewer jokes that in their own games the enemies actually shoot back and use game sense, which is the classic gap between highlight footage and ranked reality. Another asks directly about DPI and sensitivity, and a third says that watching these videos somehow makes their own aim feel better.

That last point is not pure placebo. Watching clean crosshair placement, repeated one-taps and disciplined peeking builds a visual template you unconsciously imitate, especially if you watch before playing rather than after. The honest counterpoint is that a 20-minute highlight reel shows the rounds that worked, not the ones that did not — treat it as a demonstration of mechanics and timing, not as a win-rate guarantee. Comments about specific moments, like a clean one-tap late in a round or a teammate jokingly stealing an ace, also show how much of high-level play is reaction speed plus a calm voice chat.

## Useful links from the video

All links below are taken directly from the video description.

- Watch Rawzu live daily: https://kick.com/rawzu
- Original music on Spotify: https://open.spotify.com/artist/6DbATPR1PTNMx7U918bg1Q
- Second YouTube channel: https://www.youtube.com/@rawzuV2
- Discord community: https://discord.gg/axnFwyvxp3
- Business inquiries: rawzubusiness@gmail.com

## Final thoughts on Rawzu's Valorant clips

The "20 Minutes of Satisfying Valorant Clips" compilation works as more than background entertainment: it is a compact demonstration of how Phoenix's Blaze, Curveball, Hot Hands and Run it Back combine into a durable, aggressive duelist kit. Copy the low-sensitivity discipline, the stretched-resolution trade-offs and the round-two economy logic, and the clips stop being passive viewing and start being practice material. Rawzu, the creator behind the channel, pairs these compilations with daily live streams, so if the movement and one-taps are what pulled you in, [watching him live on Kick](https://kick.com/rawzu) is the natural next step.

## Questions & answers

**What sensitivity and DPI does Rawzu use in Valorant?**

The video description lists 400 DPI with an in-game sensitivity of 0.625, which equals roughly 250 eDPI. He also plays on a 1440x1080 stretched resolution with the crosshair code 1-6-2-2. That is a low-sensitivity setup built for arm aiming and precise crosshair placement rather than fast wrist flicks.

**Why do streamers use stretched resolution like 1440x1080 in Valorant?**

Stretched resolutions change the aspect ratio so enemy models appear wider on screen, which some players find easier to track and hit. The trade-off is a narrower horizontal field of view and slightly distorted visuals. It is a personal preference, not a guaranteed aim upgrade, and many pros still play native.

**Can watching Valorant highlight clips actually improve my aim?**

It can help indirectly by building a visual template of good crosshair placement, counter-strafing and peek timing that you may imitate in your own games. It does not replace practice, though, because compilations only show the rounds that worked. Pairing clips with aim routines and deathmatch is far more effective than watching alone.

**Why do teammates matter so much for a Phoenix player?**

Phoenix is a duelist who creates space with Blaze and Curveball, but he needs someone to trade him when he entries. Viewers of the compilation specifically praise how supportive the teammates sound, and that coordination is what turns a risky peek into a won round. Entry fragging without a follow-up usually just feeds the enemy.
